BallisticNG
Harvest Bastion
Показані результати 1–4 із 4
Оновлено: 15 серп. 2018 о 7:02

Crystals now use BallisticNG materials. So models now use smooth shading.

Оновлено: 23 квіт. 2018 о 5:55

Updated to DX11, and added an OGL build. Added some minor visual improvements (checkpoint wall textures, some flags).

Оновлено: 7 берез. 2018 о 10:24

Removed mipmapping and bilinear filtering from terrain textures.

Оновлено: 7 берез. 2018 о 8:45

Initial Upload