BallisticNG

BallisticNG

Harvest Bastion
Visar 1–4 av 4 poster
Uppdatering: 15 aug, 2018 @ 7:02

Crystals now use BallisticNG materials. So models now use smooth shading.

Uppdatering: 23 apr, 2018 @ 5:55

Updated to DX11, and added an OGL build. Added some minor visual improvements (checkpoint wall textures, some flags).

Uppdatering: 7 mar, 2018 @ 10:24

Removed mipmapping and bilinear filtering from terrain textures.

Uppdatering: 7 mar, 2018 @ 8:45

Initial Upload