BallisticNG

BallisticNG

Harvest Bastion
Viser 1–4 av 4 bidrag
Oppdatering: 15. aug. 2018 @ 7.02

Crystals now use BallisticNG materials. So models now use smooth shading.

Oppdatering: 23. apr. 2018 @ 5.55

Updated to DX11, and added an OGL build. Added some minor visual improvements (checkpoint wall textures, some flags).

Oppdatering: 7. mars 2018 @ 10.24

Removed mipmapping and bilinear filtering from terrain textures.

Oppdatering: 7. mars 2018 @ 8.45

Initial Upload