BallisticNG
Harvest Bastion
Показване на 1 — 4 от 4 постъпления
Обновление: 15 авг. 2018 в 7:02

Crystals now use BallisticNG materials. So models now use smooth shading.

Обновление: 23 апр. 2018 в 5:55

Updated to DX11, and added an OGL build. Added some minor visual improvements (checkpoint wall textures, some flags).

Обновление: 7 март 2018 в 10:24

Removed mipmapping and bilinear filtering from terrain textures.

Обновление: 7 март 2018 в 8:45

Initial Upload