Stellaris

Stellaris

Dynamic Difficulty - Ultimate Customization
Viser 41–50 av 50 bidrag
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Oppdatering: 11. juni 2019 @ 12.24

Fixing crisis spawning without bonuses. They will now get them one day after spawn (earlier didn't work, sorry) instead of at the end of the year/the next time you close my menu event.

Oppdatering: 5. juni 2019 @ 9.38

updated to 2.3.*
no changes

Oppdatering: 6. mars 2019 @ 23.36

added eternal empire as a type of fallen empire

Oppdatering: 3. feb. 2019 @ 3.36

added fire rate modifier

Oppdatering: 8. jan. 2019 @ 10.44

fixing ancient description error regarding npc bonuses

Oppdatering: 3. jan. 2019 @ 23.28

Updated to work together with the extension. This update does produce a few warning on game start, but afaik nothing while the game is running (those missing events are inside an "if" that only fires if the event is not missing, i.e. the extension mod is activated). Those warning are unavoidable.

Oppdatering: 22. des. 2018 @ 4.26

Bugfix default scaling mode: If you were using this in a game before this fix, re-apply the default scaling mode to fix the bug in a running game.

Oppdatering: 21. des. 2018 @ 14.14

Added optional randomness in difficulty

Oppdatering: 14. des. 2018 @ 8.43

Adding the Chinese language localization (consisting of the English ones and links to Stellaris main localization like all languages)

Oppdatering: 13. des. 2018 @ 23.06

Initial Upload