Stellaris
Dynamic Difficulty - Ultimate Customization
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Actualización: 11 JUN 2019 a las 12:24

Fixing crisis spawning without bonuses. They will now get them one day after spawn (earlier didn't work, sorry) instead of at the end of the year/the next time you close my menu event.

Actualización: 5 JUN 2019 a las 9:38

updated to 2.3.*
no changes

Actualización: 6 MAR 2019 a las 23:36

added eternal empire as a type of fallen empire

Actualización: 3 FEB 2019 a las 3:36

added fire rate modifier

Actualización: 8 ENE 2019 a las 10:44

fixing ancient description error regarding npc bonuses

Actualización: 3 ENE 2019 a las 23:28

Updated to work together with the extension. This update does produce a few warning on game start, but afaik nothing while the game is running (those missing events are inside an "if" that only fires if the event is not missing, i.e. the extension mod is activated). Those warning are unavoidable.

Actualización: 22 DIC 2018 a las 4:26

Bugfix default scaling mode: If you were using this in a game before this fix, re-apply the default scaling mode to fix the bug in a running game.

Actualización: 21 DIC 2018 a las 14:14

Added optional randomness in difficulty

Actualización: 14 DIC 2018 a las 8:43

Adding the Chinese language localization (consisting of the English ones and links to Stellaris main localization like all languages)

Actualización: 13 DIC 2018 a las 23:06

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