Stellaris
Dynamic Difficulty - Ultimate Customization
Εμφάνιση 41-50 από 50 καταχωρίσεις
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Ενημέρωση: 11 Ιουν 2019 στις 12:24

Fixing crisis spawning without bonuses. They will now get them one day after spawn (earlier didn't work, sorry) instead of at the end of the year/the next time you close my menu event.

Ενημέρωση: 5 Ιουν 2019 στις 9:38

updated to 2.3.*
no changes

Ενημέρωση: 6 Μαρ 2019 στις 23:36

added eternal empire as a type of fallen empire

Ενημέρωση: 3 Φεβ 2019 στις 3:36

added fire rate modifier

Ενημέρωση: 8 Ιαν 2019 στις 10:44

fixing ancient description error regarding npc bonuses

Ενημέρωση: 3 Ιαν 2019 στις 23:28

Updated to work together with the extension. This update does produce a few warning on game start, but afaik nothing while the game is running (those missing events are inside an "if" that only fires if the event is not missing, i.e. the extension mod is activated). Those warning are unavoidable.

Ενημέρωση: 22 Δεκ 2018 στις 4:26

Bugfix default scaling mode: If you were using this in a game before this fix, re-apply the default scaling mode to fix the bug in a running game.

Ενημέρωση: 21 Δεκ 2018 στις 14:14

Added optional randomness in difficulty

Ενημέρωση: 14 Δεκ 2018 στις 8:43

Adding the Chinese language localization (consisting of the English ones and links to Stellaris main localization like all languages)

Ενημέρωση: 13 Δεκ 2018 στις 23:06

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