Stellaris

Stellaris

Dynamic Difficulty - Ultimate Customization
Ergebnisse 41–50 von 50
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Update: 11. Juni 2019 um 12:24

Fixing crisis spawning without bonuses. They will now get them one day after spawn (earlier didn't work, sorry) instead of at the end of the year/the next time you close my menu event.

Update: 5. Juni 2019 um 9:38

updated to 2.3.*
no changes

Update: 6. März 2019 um 23:36

added eternal empire as a type of fallen empire

Update: 3. Feb. 2019 um 3:36

added fire rate modifier

Update: 8. Jan. 2019 um 10:44

fixing ancient description error regarding npc bonuses

Update: 3. Jan. 2019 um 23:28

Updated to work together with the extension. This update does produce a few warning on game start, but afaik nothing while the game is running (those missing events are inside an "if" that only fires if the event is not missing, i.e. the extension mod is activated). Those warning are unavoidable.

Update: 22. Dez. 2018 um 4:26

Bugfix default scaling mode: If you were using this in a game before this fix, re-apply the default scaling mode to fix the bug in a running game.

Update: 21. Dez. 2018 um 14:14

Added optional randomness in difficulty

Update: 14. Dez. 2018 um 8:43

Adding the Chinese language localization (consisting of the English ones and links to Stellaris main localization like all languages)

Update: 13. Dez. 2018 um 23:06

Initial Upload