Stellaris

Stellaris

Dynamic Difficulty - Ultimate Customization
Näytetään 41–50 / 50
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Päivitys: 11.6.2019 klo 12.24

Fixing crisis spawning without bonuses. They will now get them one day after spawn (earlier didn't work, sorry) instead of at the end of the year/the next time you close my menu event.

Päivitys: 5.6.2019 klo 9.38

updated to 2.3.*
no changes

Päivitys: 6.3.2019 klo 23.36

added eternal empire as a type of fallen empire

Päivitys: 3.2.2019 klo 3.36

added fire rate modifier

Päivitys: 8.1.2019 klo 10.44

fixing ancient description error regarding npc bonuses

Päivitys: 3.1.2019 klo 23.28

Updated to work together with the extension. This update does produce a few warning on game start, but afaik nothing while the game is running (those missing events are inside an "if" that only fires if the event is not missing, i.e. the extension mod is activated). Those warning are unavoidable.

Päivitys: 22.12.2018 klo 4.26

Bugfix default scaling mode: If you were using this in a game before this fix, re-apply the default scaling mode to fix the bug in a running game.

Päivitys: 21.12.2018 klo 14.14

Added optional randomness in difficulty

Päivitys: 14.12.2018 klo 8.43

Adding the Chinese language localization (consisting of the English ones and links to Stellaris main localization like all languages)

Päivitys: 13.12.2018 klo 23.06

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