Stellaris
Dynamic Difficulty - Ultimate Customization
Hiển thị 41-50 trong 50 mục
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Cập nhật: 11 Thg06, 2019 @ 12:24pm

Fixing crisis spawning without bonuses. They will now get them one day after spawn (earlier didn't work, sorry) instead of at the end of the year/the next time you close my menu event.

Cập nhật: 5 Thg06, 2019 @ 9:38am

updated to 2.3.*
no changes

Cập nhật: 6 Thg03, 2019 @ 11:36pm

added eternal empire as a type of fallen empire

Cập nhật: 3 Thg02, 2019 @ 3:36am

added fire rate modifier

Cập nhật: 8 Thg01, 2019 @ 10:44am

fixing ancient description error regarding npc bonuses

Cập nhật: 3 Thg01, 2019 @ 11:28pm

Updated to work together with the extension. This update does produce a few warning on game start, but afaik nothing while the game is running (those missing events are inside an "if" that only fires if the event is not missing, i.e. the extension mod is activated). Those warning are unavoidable.

Cập nhật: 22 Thg12, 2018 @ 4:26am

Bugfix default scaling mode: If you were using this in a game before this fix, re-apply the default scaling mode to fix the bug in a running game.

Cập nhật: 21 Thg12, 2018 @ 2:14pm

Added optional randomness in difficulty

Cập nhật: 14 Thg12, 2018 @ 8:43am

Adding the Chinese language localization (consisting of the English ones and links to Stellaris main localization like all languages)

Cập nhật: 13 Thg12, 2018 @ 11:06pm

Initial Upload