Stellaris
Dynamic Difficulty - Ultimate Customization
Показані результати 41–50 із 50
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Оновлено: 11 черв. 2019 о 12:24

Fixing crisis spawning without bonuses. They will now get them one day after spawn (earlier didn't work, sorry) instead of at the end of the year/the next time you close my menu event.

Оновлено: 5 черв. 2019 о 9:38

updated to 2.3.*
no changes

Оновлено: 6 берез. 2019 о 23:36

added eternal empire as a type of fallen empire

Оновлено: 3 лют. 2019 о 3:36

added fire rate modifier

Оновлено: 8 січ. 2019 о 10:44

fixing ancient description error regarding npc bonuses

Оновлено: 3 січ. 2019 о 23:28

Updated to work together with the extension. This update does produce a few warning on game start, but afaik nothing while the game is running (those missing events are inside an "if" that only fires if the event is not missing, i.e. the extension mod is activated). Those warning are unavoidable.

Оновлено: 22 груд. 2018 о 4:26

Bugfix default scaling mode: If you were using this in a game before this fix, re-apply the default scaling mode to fix the bug in a running game.

Оновлено: 21 груд. 2018 о 14:14

Added optional randomness in difficulty

Оновлено: 14 груд. 2018 о 8:43

Adding the Chinese language localization (consisting of the English ones and links to Stellaris main localization like all languages)

Оновлено: 13 груд. 2018 о 23:06

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