Stellaris

Stellaris

Dynamic Difficulty - Ultimate Customization
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Pembaruan: 11 Jun 2019 @ 12:24pm

Fixing crisis spawning without bonuses. They will now get them one day after spawn (earlier didn't work, sorry) instead of at the end of the year/the next time you close my menu event.

Pembaruan: 5 Jun 2019 @ 9:38am

updated to 2.3.*
no changes

Pembaruan: 6 Mar 2019 @ 11:36pm

added eternal empire as a type of fallen empire

Pembaruan: 3 Feb 2019 @ 3:36am

added fire rate modifier

Pembaruan: 8 Jan 2019 @ 10:44am

fixing ancient description error regarding npc bonuses

Pembaruan: 3 Jan 2019 @ 11:28pm

Updated to work together with the extension. This update does produce a few warning on game start, but afaik nothing while the game is running (those missing events are inside an "if" that only fires if the event is not missing, i.e. the extension mod is activated). Those warning are unavoidable.

Pembaruan: 22 Des 2018 @ 4:26am

Bugfix default scaling mode: If you were using this in a game before this fix, re-apply the default scaling mode to fix the bug in a running game.

Pembaruan: 21 Des 2018 @ 2:14pm

Added optional randomness in difficulty

Pembaruan: 14 Des 2018 @ 8:43am

Adding the Chinese language localization (consisting of the English ones and links to Stellaris main localization like all languages)

Pembaruan: 13 Des 2018 @ 11:06pm

Initial Upload