Stellaris
Dynamic Difficulty - Ultimate Customization
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Aggiornamento: 11 giu 2019, 12:24

Fixing crisis spawning without bonuses. They will now get them one day after spawn (earlier didn't work, sorry) instead of at the end of the year/the next time you close my menu event.

Aggiornamento: 5 giu 2019, 9:38

updated to 2.3.*
no changes

Aggiornamento: 6 mar 2019, 23:36

added eternal empire as a type of fallen empire

Aggiornamento: 3 feb 2019, 3:36

added fire rate modifier

Aggiornamento: 8 gen 2019, 10:44

fixing ancient description error regarding npc bonuses

Aggiornamento: 3 gen 2019, 23:28

Updated to work together with the extension. This update does produce a few warning on game start, but afaik nothing while the game is running (those missing events are inside an "if" that only fires if the event is not missing, i.e. the extension mod is activated). Those warning are unavoidable.

Aggiornamento: 22 dic 2018, 4:26

Bugfix default scaling mode: If you were using this in a game before this fix, re-apply the default scaling mode to fix the bug in a running game.

Aggiornamento: 21 dic 2018, 14:14

Added optional randomness in difficulty

Aggiornamento: 14 dic 2018, 8:43

Adding the Chinese language localization (consisting of the English ones and links to Stellaris main localization like all languages)

Aggiornamento: 13 dic 2018, 23:06

Initial Upload