Stellaris
Dynamic Difficulty - Ultimate Customization
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更新: 2019年6月11日 @ 12時24分

Fixing crisis spawning without bonuses. They will now get them one day after spawn (earlier didn't work, sorry) instead of at the end of the year/the next time you close my menu event.

更新: 2019年6月5日 @ 9時38分

updated to 2.3.*
no changes

更新: 2019年3月6日 @ 23時36分

added eternal empire as a type of fallen empire

更新: 2019年2月3日 @ 3時36分

added fire rate modifier

更新: 2019年1月8日 @ 10時44分

fixing ancient description error regarding npc bonuses

更新: 2019年1月3日 @ 23時28分

Updated to work together with the extension. This update does produce a few warning on game start, but afaik nothing while the game is running (those missing events are inside an "if" that only fires if the event is not missing, i.e. the extension mod is activated). Those warning are unavoidable.

更新: 2018年12月22日 @ 4時26分

Bugfix default scaling mode: If you were using this in a game before this fix, re-apply the default scaling mode to fix the bug in a running game.

更新: 2018年12月21日 @ 14時14分

Added optional randomness in difficulty

更新: 2018年12月14日 @ 8時43分

Adding the Chinese language localization (consisting of the English ones and links to Stellaris main localization like all languages)

更新: 2018年12月13日 @ 23時06分

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