Stellaris
Dynamic Difficulty - Ultimate Customization
50 sonuçtan 41 ile 50 arası gösteriliyor
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Güncelleme: 11 Haz 2019 @ 12:24

Fixing crisis spawning without bonuses. They will now get them one day after spawn (earlier didn't work, sorry) instead of at the end of the year/the next time you close my menu event.

Güncelleme: 5 Haz 2019 @ 9:38

updated to 2.3.*
no changes

Güncelleme: 6 Mar 2019 @ 23:36

added eternal empire as a type of fallen empire

Güncelleme: 3 Şub 2019 @ 3:36

added fire rate modifier

Güncelleme: 8 Oca 2019 @ 10:44

fixing ancient description error regarding npc bonuses

Güncelleme: 3 Oca 2019 @ 23:28

Updated to work together with the extension. This update does produce a few warning on game start, but afaik nothing while the game is running (those missing events are inside an "if" that only fires if the event is not missing, i.e. the extension mod is activated). Those warning are unavoidable.

Güncelleme: 22 Ara 2018 @ 4:26

Bugfix default scaling mode: If you were using this in a game before this fix, re-apply the default scaling mode to fix the bug in a running game.

Güncelleme: 21 Ara 2018 @ 14:14

Added optional randomness in difficulty

Güncelleme: 14 Ara 2018 @ 8:43

Adding the Chinese language localization (consisting of the English ones and links to Stellaris main localization like all languages)

Güncelleme: 13 Ara 2018 @ 23:06

Initial Upload