Garry's Mod
Metroid Prime SWEP
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Aggiornamento: 28 ott 2023, 22:52

Fixed deferred rendering for various effects.

Aggiornamento: 27 ott 2023, 7:11

Implemented water drag to projectiles.

Aggiornamento: 27 ott 2023, 6:33

Fixed orbit trace for maps utilizing bad masks on brushes.

Aggiornamento: 25 ott 2023, 14:14

Improved gesture system. Now only the Visor Layer Key must be held down to change Visor.

Aggiornamento: 24 ott 2023, 17:52

Added 'gesture' feature to switch Beam/Visor. Feature will be found in Metroid Prime > Options > Gestures. For a live preview, refer to the following video: https://youtu.be/RsbjnOeaVQY.

Aggiornamento: 23 ott 2023, 2:51

Hotfix for maps having invalid surface data when using Spider Ball.

Aggiornamento: 18 ott 2023, 15:41

x64 multi-core rendering patch: Added failsafe to view model effects when using vehicles.

Aggiornamento: 15 ott 2023, 16:31

Prevent component switch in vehicles.

Aggiornamento: 10 ott 2023, 15:10

Implemented procedural charge effects for Ice beam and Power Beam.
Fixed EyePos localization in certain hooks.
Added missing electrical arc effects to Wave beam charge and combo.

Aggiornamento: 7 ott 2023, 11:10

Added fail safe to hit-scan projectiles.
Fixed threat ratio jitter.
Added missile combo HUD indicator when missiles are insufficient.
Migrated state-machines to SWEP instance instead of meta tables for compatibility.