Garry's Mod
Metroid Prime SWEP
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Обновление: 28 окт. 2023 г. в 22:52

Fixed deferred rendering for various effects.

Обновление: 27 окт. 2023 г. в 7:11

Implemented water drag to projectiles.

Обновление: 27 окт. 2023 г. в 6:33

Fixed orbit trace for maps utilizing bad masks on brushes.

Обновление: 25 окт. 2023 г. в 14:14

Improved gesture system. Now only the Visor Layer Key must be held down to change Visor.

Обновление: 24 окт. 2023 г. в 17:52

Added 'gesture' feature to switch Beam/Visor. Feature will be found in Metroid Prime > Options > Gestures. For a live preview, refer to the following video: https://youtu.be/RsbjnOeaVQY.

Обновление: 23 окт. 2023 г. в 2:51

Hotfix for maps having invalid surface data when using Spider Ball.

Обновление: 18 окт. 2023 г. в 15:41

x64 multi-core rendering patch: Added failsafe to view model effects when using vehicles.

Обновление: 15 окт. 2023 г. в 16:31

Prevent component switch in vehicles.

Обновление: 10 окт. 2023 г. в 15:10

Implemented procedural charge effects for Ice beam and Power Beam.
Fixed EyePos localization in certain hooks.
Added missing electrical arc effects to Wave beam charge and combo.

Обновление: 7 окт. 2023 г. в 11:10

Added fail safe to hit-scan projectiles.
Fixed threat ratio jitter.
Added missile combo HUD indicator when missiles are insufficient.
Migrated state-machines to SWEP instance instead of meta tables for compatibility.