Garry's Mod
Metroid Prime SWEP
Mostrando 31-40 de 58 aportaciones
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Actualización: 28 OCT 2023 a las 10:52 p. m.

Fixed deferred rendering for various effects.

Actualización: 27 OCT 2023 a las 7:11 a. m.

Implemented water drag to projectiles.

Actualización: 27 OCT 2023 a las 6:33 a. m.

Fixed orbit trace for maps utilizing bad masks on brushes.

Actualización: 25 OCT 2023 a las 2:14 p. m.

Improved gesture system. Now only the Visor Layer Key must be held down to change Visor.

Actualización: 24 OCT 2023 a las 5:52 p. m.

Added 'gesture' feature to switch Beam/Visor. Feature will be found in Metroid Prime > Options > Gestures. For a live preview, refer to the following video: https://youtu.be/RsbjnOeaVQY.

Actualización: 23 OCT 2023 a las 2:51 a. m.

Hotfix for maps having invalid surface data when using Spider Ball.

Actualización: 18 OCT 2023 a las 3:41 p. m.

x64 multi-core rendering patch: Added failsafe to view model effects when using vehicles.

Actualización: 15 OCT 2023 a las 4:31 p. m.

Prevent component switch in vehicles.

Actualización: 10 OCT 2023 a las 3:10 p. m.

Implemented procedural charge effects for Ice beam and Power Beam.
Fixed EyePos localization in certain hooks.
Added missing electrical arc effects to Wave beam charge and combo.

Actualización: 7 OCT 2023 a las 11:10 a. m.

Added fail safe to hit-scan projectiles.
Fixed threat ratio jitter.
Added missile combo HUD indicator when missiles are insufficient.
Migrated state-machines to SWEP instance instead of meta tables for compatibility.