Stellaris

Stellaris

Secrets of the Shroud
Showing 21-30 of 56 entries
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Update: 27 Apr, 2023 @ 5:57am

added scripted trigger

Update: 25 Apr, 2023 @ 8:06am

+ Fixed blurry component icons in ship designer
+ Fixed Runic Starbases not being able to build precursor ships

Update: 18 Apr, 2023 @ 12:30am

+ Fixed hyperion model and reimplemented PACS / Sentinels
+ added cloaking component, "Solid Snake Stealth Generator", and gave starbase cloak detection
+ increased range of t-slot missile

Update: 8 Feb, 2023 @ 9:45am

Update: 4 Feb, 2023 @ 10:45am

+ fixed AI roles of strike craft and PD

Update: 1 Feb, 2023 @ 7:37am

+ AoT mega turrets can now use runic reactors

Update: 21 Jan, 2023 @ 10:27pm

+ prevented kuat empire from using theta techs
+ renamed file to prevent some overwrites (acot_combat_items_meshes -> acot_combat_items_meshes_theta

Update: 21 Dec, 2022 @ 5:43pm

+ Fixed the (now obsolete) Cosmilite Hull appearing on game start

Update: 20 Dec, 2022 @ 12:58pm

+ Made 3.6 combat rebalances. Perfect Runic doctrine works a bit differently: torpedoes are both energy and explosive, and interceptors aren't seperated.
+ Updated tech requirement for the event chain to start (reactor pe -> reactor re)
+ added a new trait, 'infinity calculator' that can be obtained from the technosphere event chain. (this gives a chance for DEs / non psionic DSs to gain the tech).

Update: 14 Nov, 2022 @ 5:46am