Stellaris
Secrets of the Shroud
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Aggiornamento: 27 apr 2023, 5:57

added scripted trigger

Aggiornamento: 25 apr 2023, 8:06

+ Fixed blurry component icons in ship designer
+ Fixed Runic Starbases not being able to build precursor ships

Aggiornamento: 18 apr 2023, 0:30

+ Fixed hyperion model and reimplemented PACS / Sentinels
+ added cloaking component, "Solid Snake Stealth Generator", and gave starbase cloak detection
+ increased range of t-slot missile

Aggiornamento: 8 feb 2023, 9:45

Aggiornamento: 4 feb 2023, 10:45

+ fixed AI roles of strike craft and PD

Aggiornamento: 1 feb 2023, 7:37

+ AoT mega turrets can now use runic reactors

Aggiornamento: 21 gen 2023, 22:27

+ prevented kuat empire from using theta techs
+ renamed file to prevent some overwrites (acot_combat_items_meshes -> acot_combat_items_meshes_theta

Aggiornamento: 21 dic 2022, 17:43

+ Fixed the (now obsolete) Cosmilite Hull appearing on game start

Aggiornamento: 20 dic 2022, 12:58

+ Made 3.6 combat rebalances. Perfect Runic doctrine works a bit differently: torpedoes are both energy and explosive, and interceptors aren't seperated.
+ Updated tech requirement for the event chain to start (reactor pe -> reactor re)
+ added a new trait, 'infinity calculator' that can be obtained from the technosphere event chain. (this gives a chance for DEs / non psionic DSs to gain the tech).

Aggiornamento: 14 nov 2022, 5:46