Stellaris
Secrets of the Shroud
Показване на 21 — 30 от 56 постъпления
< 1  2  3  4  5  6 >
Обновление: 27 апр. 2023 в 5:57

added scripted trigger

Обновление: 25 апр. 2023 в 8:06

+ Fixed blurry component icons in ship designer
+ Fixed Runic Starbases not being able to build precursor ships

Обновление: 18 апр. 2023 в 0:30

+ Fixed hyperion model and reimplemented PACS / Sentinels
+ added cloaking component, "Solid Snake Stealth Generator", and gave starbase cloak detection
+ increased range of t-slot missile

Обновление: 8 февр. 2023 в 9:45

Обновление: 4 февр. 2023 в 10:45

+ fixed AI roles of strike craft and PD

Обновление: 1 февр. 2023 в 7:37

+ AoT mega turrets can now use runic reactors

Обновление: 21 ян. 2023 в 22:27

+ prevented kuat empire from using theta techs
+ renamed file to prevent some overwrites (acot_combat_items_meshes -> acot_combat_items_meshes_theta

Обновление: 21 дек. 2022 в 17:43

+ Fixed the (now obsolete) Cosmilite Hull appearing on game start

Обновление: 20 дек. 2022 в 12:58

+ Made 3.6 combat rebalances. Perfect Runic doctrine works a bit differently: torpedoes are both energy and explosive, and interceptors aren't seperated.
+ Updated tech requirement for the event chain to start (reactor pe -> reactor re)
+ added a new trait, 'infinity calculator' that can be obtained from the technosphere event chain. (this gives a chance for DEs / non psionic DSs to gain the tech).

Обновление: 14 ноем. 2022 в 5:46