Stellaris

Stellaris

Secrets of the Shroud
Ergebnisse 21–30 von 56
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Update: 27. Apr. 2023 um 5:57

added scripted trigger

Update: 25. Apr. 2023 um 8:06

+ Fixed blurry component icons in ship designer
+ Fixed Runic Starbases not being able to build precursor ships

Update: 18. Apr. 2023 um 0:30

+ Fixed hyperion model and reimplemented PACS / Sentinels
+ added cloaking component, "Solid Snake Stealth Generator", and gave starbase cloak detection
+ increased range of t-slot missile

Update: 8. Feb. 2023 um 9:45

Update: 4. Feb. 2023 um 10:45

+ fixed AI roles of strike craft and PD

Update: 1. Feb. 2023 um 7:37

+ AoT mega turrets can now use runic reactors

Update: 21. Jan. 2023 um 22:27

+ prevented kuat empire from using theta techs
+ renamed file to prevent some overwrites (acot_combat_items_meshes -> acot_combat_items_meshes_theta

Update: 21. Dez. 2022 um 17:43

+ Fixed the (now obsolete) Cosmilite Hull appearing on game start

Update: 20. Dez. 2022 um 12:58

+ Made 3.6 combat rebalances. Perfect Runic doctrine works a bit differently: torpedoes are both energy and explosive, and interceptors aren't seperated.
+ Updated tech requirement for the event chain to start (reactor pe -> reactor re)
+ added a new trait, 'infinity calculator' that can be obtained from the technosphere event chain. (this gives a chance for DEs / non psionic DSs to gain the tech).

Update: 14. Nov. 2022 um 5:46