Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@Ermenlias that can very well happen if you don't do the event chain properly
I have added the country types from both of these mods to the cannot_use_theta trigger, so now the issue should be fixed.
You'll need a LOT of Land Armies.
You need to settle on the Fractured World, that will unlock tech to survive on it and clear its blockers.
Once on Alpha tier, you'll be able to research Enigmatic world creation tech.
Fractured world cleared from blockers and hostile entities through decisions and land battles, can be turned into Enigmatic worlds.
(Once you've turned one fractured world into an Enigmatic one, you unlock ability to terraform worlds into it instantly with the Emissary)
Then you get a research to turn the Enigmatic world into a Void Sphere.
It'll cost a lot, and take something like three years, and require a Precursor Orbital ring to be build around the world.
This really needs a detailed guide :/
Just do the math backwards and you should be able to figure it out correct.
leader_trait_acot_curator_archon
I have a bug where every time i load the saved game the curator turn hostile and prevent me from getting the Archon. don't worry it has nothing to do with your mod
it just that i am forcing to add the trait to the leader myself since it irreversible
produces = {
physics_research = 1500
engineering_research = 1500
society_research = 1500
unity = 1500
influence = 6
trigger = {
has_gigastructures = yes
}
multiplier = planet.value:giga_job_scaling_plus_base
}
The trigger is applied to the base resources as well, so unless "has_gigastructures = yes" the job will not produce anything.
in serious, i have been slowly fixing some of the localisation to make more sense in areas. and perhaps the stages of the megastructure could stand to have some cooler names lol. i'll give it some thought.