Stellaris

Stellaris

Secrets of the Shroud
Viser 21–30 av 56 bidrag
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Oppdatering: 27. apr. 2023 @ 5.57

added scripted trigger

Oppdatering: 25. apr. 2023 @ 8.06

+ Fixed blurry component icons in ship designer
+ Fixed Runic Starbases not being able to build precursor ships

Oppdatering: 18. apr. 2023 @ 0.30

+ Fixed hyperion model and reimplemented PACS / Sentinels
+ added cloaking component, "Solid Snake Stealth Generator", and gave starbase cloak detection
+ increased range of t-slot missile

Oppdatering: 8. feb. 2023 @ 9.45

Oppdatering: 4. feb. 2023 @ 10.45

+ fixed AI roles of strike craft and PD

Oppdatering: 1. feb. 2023 @ 7.37

+ AoT mega turrets can now use runic reactors

Oppdatering: 21. jan. 2023 @ 22.27

+ prevented kuat empire from using theta techs
+ renamed file to prevent some overwrites (acot_combat_items_meshes -> acot_combat_items_meshes_theta

Oppdatering: 21. des. 2022 @ 17.43

+ Fixed the (now obsolete) Cosmilite Hull appearing on game start

Oppdatering: 20. des. 2022 @ 12.58

+ Made 3.6 combat rebalances. Perfect Runic doctrine works a bit differently: torpedoes are both energy and explosive, and interceptors aren't seperated.
+ Updated tech requirement for the event chain to start (reactor pe -> reactor re)
+ added a new trait, 'infinity calculator' that can be obtained from the technosphere event chain. (this gives a chance for DEs / non psionic DSs to gain the tech).

Oppdatering: 14. nov. 2022 @ 5.46