Stellaris

Stellaris

Secrets of the Shroud
正在显示第 21 - 30 项,共 56 项条目
< 1  2  3  4  5  6 >
更新于:2023 年 4 月 27 日 上午 5:57

added scripted trigger

更新于:2023 年 4 月 25 日 上午 8:06

+ Fixed blurry component icons in ship designer
+ Fixed Runic Starbases not being able to build precursor ships

更新于:2023 年 4 月 18 日 上午 12:30

+ Fixed hyperion model and reimplemented PACS / Sentinels
+ added cloaking component, "Solid Snake Stealth Generator", and gave starbase cloak detection
+ increased range of t-slot missile

更新于:2023 年 2 月 8 日 上午 9:45

更新于:2023 年 2 月 4 日 上午 10:45

+ fixed AI roles of strike craft and PD

更新于:2023 年 2 月 1 日 上午 7:37

+ AoT mega turrets can now use runic reactors

更新于:2023 年 1 月 21 日 下午 10:27

+ prevented kuat empire from using theta techs
+ renamed file to prevent some overwrites (acot_combat_items_meshes -> acot_combat_items_meshes_theta

更新于:2022 年 12 月 21 日 下午 5:43

+ Fixed the (now obsolete) Cosmilite Hull appearing on game start

更新于:2022 年 12 月 20 日 下午 12:58

+ Made 3.6 combat rebalances. Perfect Runic doctrine works a bit differently: torpedoes are both energy and explosive, and interceptors aren't seperated.
+ Updated tech requirement for the event chain to start (reactor pe -> reactor re)
+ added a new trait, 'infinity calculator' that can be obtained from the technosphere event chain. (this gives a chance for DEs / non psionic DSs to gain the tech).

更新于:2022 年 11 月 14 日 上午 5:46