Garry's Mod
vFire - Dynamic Fire for Garry's Mod
Hiển thị 11-20 trong 128 mục
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Cập nhật: 15 Thg01, 2019 @ 6:22am

Greatly improved client performance - clients will render significantly less lights (lowered initial LOD threshold), if you're looking for pretty lights, be sure to disable lods by typing vfire_lod 0!

Cập nhật: 11 Thg01, 2019 @ 9:38am

Fires should no longer spawn at maps containing env_explosion entities
ENTITY:Fire("Ignite") calls are now supported

Cập nhật: 9 Thg01, 2019 @ 3:51am

None Provided

Cập nhật: 23 Thg12, 2018 @ 1:14am

Burning players will need to move away a certain distance from a fire to stop burning, visual improvement to fires on walls

Cập nhật: 11 Thg12, 2018 @ 4:00am

Fires are less likely to attach to players

Cập nhật: 9 Thg12, 2018 @ 4:19pm

Fires will now drop off of running players - the faster a burning player runs the higher the probability of its fires dropping off

Visual improvement via adjusted particle system placement (no performance cost)

Cập nhật: 4 Thg12, 2018 @ 3:08am

Fixed an error when burning vehicles caused from the last patch, optimized behavior to significantly reduce lag when calling a stream of ignite calls

Cập nhật: 2 Thg12, 2018 @ 12:27am

Raised the default throttle multiplier value, improved burning in vehicles behavior, general improvements and optimizations

Cập nhật: 30 Thg11, 2018 @ 2:40pm

Fixed a vulnerability allowing clients to remove fires and revert fire settings to defaults through the console

Cập nhật: 21 Thg11, 2018 @ 4:25pm

Error hotfix