Garry's Mod
vFire - Dynamic Fire for Garry's Mod
กำลังแสดง 11-20 จาก 128 รายการ
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อัปเดต: 15 ม.ค. 2019 @ 6: 22am

Greatly improved client performance - clients will render significantly less lights (lowered initial LOD threshold), if you're looking for pretty lights, be sure to disable lods by typing vfire_lod 0!

อัปเดต: 11 ม.ค. 2019 @ 9: 38am

Fires should no longer spawn at maps containing env_explosion entities
ENTITY:Fire("Ignite") calls are now supported

อัปเดต: 9 ม.ค. 2019 @ 3: 51am

None Provided

อัปเดต: 23 ธ.ค. 2018 @ 1: 14am

Burning players will need to move away a certain distance from a fire to stop burning, visual improvement to fires on walls

อัปเดต: 11 ธ.ค. 2018 @ 4: 00am

Fires are less likely to attach to players

อัปเดต: 9 ธ.ค. 2018 @ 4: 19pm

Fires will now drop off of running players - the faster a burning player runs the higher the probability of its fires dropping off

Visual improvement via adjusted particle system placement (no performance cost)

อัปเดต: 4 ธ.ค. 2018 @ 3: 08am

Fixed an error when burning vehicles caused from the last patch, optimized behavior to significantly reduce lag when calling a stream of ignite calls

อัปเดต: 2 ธ.ค. 2018 @ 12: 27am

Raised the default throttle multiplier value, improved burning in vehicles behavior, general improvements and optimizations

อัปเดต: 30 พ.ย. 2018 @ 2: 40pm

Fixed a vulnerability allowing clients to remove fires and revert fire settings to defaults through the console

อัปเดต: 21 พ.ย. 2018 @ 4: 25pm

Error hotfix