Garry's Mod

Garry's Mod

vFire - Dynamic Fire for Garry's Mod
128 sonuçtan 11 ile 20 arası gösteriliyor
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Güncelleme: 15 Oca 2019 @ 6:22

Greatly improved client performance - clients will render significantly less lights (lowered initial LOD threshold), if you're looking for pretty lights, be sure to disable lods by typing vfire_lod 0!

Güncelleme: 11 Oca 2019 @ 9:38

Fires should no longer spawn at maps containing env_explosion entities
ENTITY:Fire("Ignite") calls are now supported

Güncelleme: 9 Oca 2019 @ 3:51

None Provided

Güncelleme: 23 Ara 2018 @ 1:14

Burning players will need to move away a certain distance from a fire to stop burning, visual improvement to fires on walls

Güncelleme: 11 Ara 2018 @ 4:00

Fires are less likely to attach to players

Güncelleme: 9 Ara 2018 @ 16:19

Fires will now drop off of running players - the faster a burning player runs the higher the probability of its fires dropping off

Visual improvement via adjusted particle system placement (no performance cost)

Güncelleme: 4 Ara 2018 @ 3:08

Fixed an error when burning vehicles caused from the last patch, optimized behavior to significantly reduce lag when calling a stream of ignite calls

Güncelleme: 2 Ara 2018 @ 0:27

Raised the default throttle multiplier value, improved burning in vehicles behavior, general improvements and optimizations

Güncelleme: 30 Kas 2018 @ 14:40

Fixed a vulnerability allowing clients to remove fires and revert fire settings to defaults through the console

Güncelleme: 21 Kas 2018 @ 16:25

Error hotfix