Garry's Mod
vFire - Dynamic Fire for Garry's Mod
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Aggiornamento: 15 gen 2019, 6:22

Greatly improved client performance - clients will render significantly less lights (lowered initial LOD threshold), if you're looking for pretty lights, be sure to disable lods by typing vfire_lod 0!

Aggiornamento: 11 gen 2019, 9:38

Fires should no longer spawn at maps containing env_explosion entities
ENTITY:Fire("Ignite") calls are now supported

Aggiornamento: 9 gen 2019, 3:51

None Provided

Aggiornamento: 23 dic 2018, 1:14

Burning players will need to move away a certain distance from a fire to stop burning, visual improvement to fires on walls

Aggiornamento: 11 dic 2018, 4:00

Fires are less likely to attach to players

Aggiornamento: 9 dic 2018, 16:19

Fires will now drop off of running players - the faster a burning player runs the higher the probability of its fires dropping off

Visual improvement via adjusted particle system placement (no performance cost)

Aggiornamento: 4 dic 2018, 3:08

Fixed an error when burning vehicles caused from the last patch, optimized behavior to significantly reduce lag when calling a stream of ignite calls

Aggiornamento: 2 dic 2018, 0:27

Raised the default throttle multiplier value, improved burning in vehicles behavior, general improvements and optimizations

Aggiornamento: 30 nov 2018, 14:40

Fixed a vulnerability allowing clients to remove fires and revert fire settings to defaults through the console

Aggiornamento: 21 nov 2018, 16:25

Error hotfix