Garry's Mod

Garry's Mod

vFire - Dynamic Fire for Garry's Mod
Näytetään 11–20 / 128
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Päivitys: 15.1.2019 klo 6.22

Greatly improved client performance - clients will render significantly less lights (lowered initial LOD threshold), if you're looking for pretty lights, be sure to disable lods by typing vfire_lod 0!

Päivitys: 11.1.2019 klo 9.38

Fires should no longer spawn at maps containing env_explosion entities
ENTITY:Fire("Ignite") calls are now supported

Päivitys: 9.1.2019 klo 3.51

None Provided

Päivitys: 23.12.2018 klo 1.14

Burning players will need to move away a certain distance from a fire to stop burning, visual improvement to fires on walls

Päivitys: 11.12.2018 klo 4.00

Fires are less likely to attach to players

Päivitys: 9.12.2018 klo 16.19

Fires will now drop off of running players - the faster a burning player runs the higher the probability of its fires dropping off

Visual improvement via adjusted particle system placement (no performance cost)

Päivitys: 4.12.2018 klo 3.08

Fixed an error when burning vehicles caused from the last patch, optimized behavior to significantly reduce lag when calling a stream of ignite calls

Päivitys: 2.12.2018 klo 0.27

Raised the default throttle multiplier value, improved burning in vehicles behavior, general improvements and optimizations

Päivitys: 30.11.2018 klo 14.40

Fixed a vulnerability allowing clients to remove fires and revert fire settings to defaults through the console

Päivitys: 21.11.2018 klo 16.25

Error hotfix