Garry's Mod

Garry's Mod

vFire - Dynamic Fire for Garry's Mod
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Mis à jour le : 15 janv. 2019 à 6h22

Greatly improved client performance - clients will render significantly less lights (lowered initial LOD threshold), if you're looking for pretty lights, be sure to disable lods by typing vfire_lod 0!

Mis à jour le : 11 janv. 2019 à 9h38

Fires should no longer spawn at maps containing env_explosion entities
ENTITY:Fire("Ignite") calls are now supported

Mis à jour le : 9 janv. 2019 à 3h51

None Provided

Mis à jour le : 23 déc. 2018 à 1h14

Burning players will need to move away a certain distance from a fire to stop burning, visual improvement to fires on walls

Mis à jour le : 11 déc. 2018 à 4h00

Fires are less likely to attach to players

Mis à jour le : 9 déc. 2018 à 16h19

Fires will now drop off of running players - the faster a burning player runs the higher the probability of its fires dropping off

Visual improvement via adjusted particle system placement (no performance cost)

Mis à jour le : 4 déc. 2018 à 3h08

Fixed an error when burning vehicles caused from the last patch, optimized behavior to significantly reduce lag when calling a stream of ignite calls

Mis à jour le : 2 déc. 2018 à 0h27

Raised the default throttle multiplier value, improved burning in vehicles behavior, general improvements and optimizations

Mis à jour le : 30 nov. 2018 à 14h40

Fixed a vulnerability allowing clients to remove fires and revert fire settings to defaults through the console

Mis à jour le : 21 nov. 2018 à 16h25

Error hotfix