Garry's Mod

Garry's Mod

vFire - Dynamic Fire for Garry's Mod
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更新:2019 年 1 月 15 日 @ 上午 6:22

Greatly improved client performance - clients will render significantly less lights (lowered initial LOD threshold), if you're looking for pretty lights, be sure to disable lods by typing vfire_lod 0!

更新:2019 年 1 月 11 日 @ 上午 9:38

Fires should no longer spawn at maps containing env_explosion entities
ENTITY:Fire("Ignite") calls are now supported

更新:2019 年 1 月 9 日 @ 上午 3:51

None Provided

更新:2018 年 12 月 23 日 @ 上午 1:14

Burning players will need to move away a certain distance from a fire to stop burning, visual improvement to fires on walls

更新:2018 年 12 月 11 日 @ 上午 4:00

Fires are less likely to attach to players

更新:2018 年 12 月 9 日 @ 下午 4:19

Fires will now drop off of running players - the faster a burning player runs the higher the probability of its fires dropping off

Visual improvement via adjusted particle system placement (no performance cost)

更新:2018 年 12 月 4 日 @ 上午 3:08

Fixed an error when burning vehicles caused from the last patch, optimized behavior to significantly reduce lag when calling a stream of ignite calls

更新:2018 年 12 月 2 日 @ 上午 12:27

Raised the default throttle multiplier value, improved burning in vehicles behavior, general improvements and optimizations

更新:2018 年 11 月 30 日 @ 下午 2:40

Fixed a vulnerability allowing clients to remove fires and revert fire settings to defaults through the console

更新:2018 年 11 月 21 日 @ 下午 4:25

Error hotfix