Garry's Mod
vFire - Dynamic Fire for Garry's Mod
Показані результати 11–20 із 128
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Оновлено: 15 січ. 2019 о 6:22

Greatly improved client performance - clients will render significantly less lights (lowered initial LOD threshold), if you're looking for pretty lights, be sure to disable lods by typing vfire_lod 0!

Оновлено: 11 січ. 2019 о 9:38

Fires should no longer spawn at maps containing env_explosion entities
ENTITY:Fire("Ignite") calls are now supported

Оновлено: 9 січ. 2019 о 3:51

None Provided

Оновлено: 23 груд. 2018 о 1:14

Burning players will need to move away a certain distance from a fire to stop burning, visual improvement to fires on walls

Оновлено: 11 груд. 2018 о 4:00

Fires are less likely to attach to players

Оновлено: 9 груд. 2018 о 16:19

Fires will now drop off of running players - the faster a burning player runs the higher the probability of its fires dropping off

Visual improvement via adjusted particle system placement (no performance cost)

Оновлено: 4 груд. 2018 о 3:08

Fixed an error when burning vehicles caused from the last patch, optimized behavior to significantly reduce lag when calling a stream of ignite calls

Оновлено: 2 груд. 2018 о 0:27

Raised the default throttle multiplier value, improved burning in vehicles behavior, general improvements and optimizations

Оновлено: 30 листоп. 2018 о 14:40

Fixed a vulnerability allowing clients to remove fires and revert fire settings to defaults through the console

Оновлено: 21 листоп. 2018 о 16:25

Error hotfix