Garry's Mod
vFire - Dynamic Fire for Garry's Mod
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更新: 2019年1月15日 @ 6時22分

Greatly improved client performance - clients will render significantly less lights (lowered initial LOD threshold), if you're looking for pretty lights, be sure to disable lods by typing vfire_lod 0!

更新: 2019年1月11日 @ 9時38分

Fires should no longer spawn at maps containing env_explosion entities
ENTITY:Fire("Ignite") calls are now supported

更新: 2019年1月9日 @ 3時51分

None Provided

更新: 2018年12月23日 @ 1時14分

Burning players will need to move away a certain distance from a fire to stop burning, visual improvement to fires on walls

更新: 2018年12月11日 @ 4時00分

Fires are less likely to attach to players

更新: 2018年12月9日 @ 16時19分

Fires will now drop off of running players - the faster a burning player runs the higher the probability of its fires dropping off

Visual improvement via adjusted particle system placement (no performance cost)

更新: 2018年12月4日 @ 3時08分

Fixed an error when burning vehicles caused from the last patch, optimized behavior to significantly reduce lag when calling a stream of ignite calls

更新: 2018年12月2日 @ 0時27分

Raised the default throttle multiplier value, improved burning in vehicles behavior, general improvements and optimizations

更新: 2018年11月30日 @ 14時40分

Fixed a vulnerability allowing clients to remove fires and revert fire settings to defaults through the console

更新: 2018年11月21日 @ 16時25分

Error hotfix