Garry's Mod

Garry's Mod

vFire - Dynamic Fire for Garry's Mod
Viser 11–20 av 128 bidrag
< 1  2  3  4 ... 13 >
Oppdatering: 15. jan. 2019 @ 6.22

Greatly improved client performance - clients will render significantly less lights (lowered initial LOD threshold), if you're looking for pretty lights, be sure to disable lods by typing vfire_lod 0!

Oppdatering: 11. jan. 2019 @ 9.38

Fires should no longer spawn at maps containing env_explosion entities
ENTITY:Fire("Ignite") calls are now supported

Oppdatering: 9. jan. 2019 @ 3.51

None Provided

Oppdatering: 23. des. 2018 @ 1.14

Burning players will need to move away a certain distance from a fire to stop burning, visual improvement to fires on walls

Oppdatering: 11. des. 2018 @ 4.00

Fires are less likely to attach to players

Oppdatering: 9. des. 2018 @ 16.19

Fires will now drop off of running players - the faster a burning player runs the higher the probability of its fires dropping off

Visual improvement via adjusted particle system placement (no performance cost)

Oppdatering: 4. des. 2018 @ 3.08

Fixed an error when burning vehicles caused from the last patch, optimized behavior to significantly reduce lag when calling a stream of ignite calls

Oppdatering: 2. des. 2018 @ 0.27

Raised the default throttle multiplier value, improved burning in vehicles behavior, general improvements and optimizations

Oppdatering: 30. nov. 2018 @ 14.40

Fixed a vulnerability allowing clients to remove fires and revert fire settings to defaults through the console

Oppdatering: 21. nov. 2018 @ 16.25

Error hotfix