Garry's Mod
vFire - Dynamic Fire for Garry's Mod
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Обновление: 15 янв. 2019 г. в 6:22

Greatly improved client performance - clients will render significantly less lights (lowered initial LOD threshold), if you're looking for pretty lights, be sure to disable lods by typing vfire_lod 0!

Обновление: 11 янв. 2019 г. в 9:38

Fires should no longer spawn at maps containing env_explosion entities
ENTITY:Fire("Ignite") calls are now supported

Обновление: 9 янв. 2019 г. в 3:51

None Provided

Обновление: 23 дек. 2018 г. в 1:14

Burning players will need to move away a certain distance from a fire to stop burning, visual improvement to fires on walls

Обновление: 11 дек. 2018 г. в 4:00

Fires are less likely to attach to players

Обновление: 9 дек. 2018 г. в 16:19

Fires will now drop off of running players - the faster a burning player runs the higher the probability of its fires dropping off

Visual improvement via adjusted particle system placement (no performance cost)

Обновление: 4 дек. 2018 г. в 3:08

Fixed an error when burning vehicles caused from the last patch, optimized behavior to significantly reduce lag when calling a stream of ignite calls

Обновление: 2 дек. 2018 г. в 0:27

Raised the default throttle multiplier value, improved burning in vehicles behavior, general improvements and optimizations

Обновление: 30 ноя. 2018 г. в 14:40

Fixed a vulnerability allowing clients to remove fires and revert fire settings to defaults through the console

Обновление: 21 ноя. 2018 г. в 16:25

Error hotfix