Garry's Mod

Garry's Mod

vFire - Dynamic Fire for Garry's Mod
Ergebnisse 11–20 von 128
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Update: 15. Jan. 2019 um 6:22

Greatly improved client performance - clients will render significantly less lights (lowered initial LOD threshold), if you're looking for pretty lights, be sure to disable lods by typing vfire_lod 0!

Update: 11. Jan. 2019 um 9:38

Fires should no longer spawn at maps containing env_explosion entities
ENTITY:Fire("Ignite") calls are now supported

Update: 9. Jan. 2019 um 3:51

None Provided

Update: 23. Dez. 2018 um 1:14

Burning players will need to move away a certain distance from a fire to stop burning, visual improvement to fires on walls

Update: 11. Dez. 2018 um 4:00

Fires are less likely to attach to players

Update: 9. Dez. 2018 um 16:19

Fires will now drop off of running players - the faster a burning player runs the higher the probability of its fires dropping off

Visual improvement via adjusted particle system placement (no performance cost)

Update: 4. Dez. 2018 um 3:08

Fixed an error when burning vehicles caused from the last patch, optimized behavior to significantly reduce lag when calling a stream of ignite calls

Update: 2. Dez. 2018 um 0:27

Raised the default throttle multiplier value, improved burning in vehicles behavior, general improvements and optimizations

Update: 30. Nov. 2018 um 14:40

Fixed a vulnerability allowing clients to remove fires and revert fire settings to defaults through the console

Update: 21. Nov. 2018 um 16:25

Error hotfix