Space Engineers
Modular Encounters Systems
Показані результати 181–190 із 297
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Оновлено: 13 лют. 2021 о 14:36

Оновлено: 13 лют. 2021 о 13:59

Оновлено: 7 лют. 2021 о 18:39

- Dereliction Profiles Added
- Ammo and Fuel cap added to Config for Replenishing Grids
- Fixed inhibitor effect being able to run when inhibitor is a non-physical grid.
- Boss Signal GPS Color now configurable.
- Added additional logging to help catch/identify NRE in Weapon Randomizer

Оновлено: 6 лют. 2021 о 8:56

- Additional Inhibitor Block Fixes

Оновлено: 2 лют. 2021 о 7:48

- Added potential fixes for Inhibitors on Servers not appearing/taking effect

Оновлено: 1 лют. 2021 о 8:13

- Fixed crash with Drill Inhibitor block
- Fixed Inhibitor Blocks being Player Usable with Hacking Mods

Оновлено: 31 січ. 2021 о 12:54

- bug fixes with armor module replacement
- fixed some bugs with boss encounters spawning on planet
- fixed issue where Inhibitor fields appeared in g menu
- default creature spawngroups can now be overridden.

Оновлено: 30 січ. 2021 о 16:16

- Finalized Creature Bot Spawning Compatibility
- Refactored GridBuilderManipulation Class
- Added Inhibitor Field Blocks (NPC Use Only)
- Added Single Armor Block Module Replacement for SpawnGroups
- Fixed Suppress Vanilla Mod compatibility, it should target vanilla cargo ships and encounters dynamically.

Оновлено: 9 січ. 2021 о 12:28

Оновлено: 1 січ. 2021 о 16:53

- Fixes for multi-ship cargo ship groups converging onto same despawn waypoint when using RivalAI Autopilot or Keen Autopilot