Space Engineers
Modular Encounters Systems
กำลังแสดง 181-190 จาก 297 รายการ
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อัปเดต: 13 ก.พ. 2021 @ 2: 36pm

อัปเดต: 13 ก.พ. 2021 @ 1: 59pm

อัปเดต: 7 ก.พ. 2021 @ 6: 39pm

- Dereliction Profiles Added
- Ammo and Fuel cap added to Config for Replenishing Grids
- Fixed inhibitor effect being able to run when inhibitor is a non-physical grid.
- Boss Signal GPS Color now configurable.
- Added additional logging to help catch/identify NRE in Weapon Randomizer

อัปเดต: 6 ก.พ. 2021 @ 8: 56am

- Additional Inhibitor Block Fixes

อัปเดต: 2 ก.พ. 2021 @ 7: 48am

- Added potential fixes for Inhibitors on Servers not appearing/taking effect

อัปเดต: 1 ก.พ. 2021 @ 8: 13am

- Fixed crash with Drill Inhibitor block
- Fixed Inhibitor Blocks being Player Usable with Hacking Mods

อัปเดต: 31 ม.ค. 2021 @ 12: 54pm

- bug fixes with armor module replacement
- fixed some bugs with boss encounters spawning on planet
- fixed issue where Inhibitor fields appeared in g menu
- default creature spawngroups can now be overridden.

อัปเดต: 30 ม.ค. 2021 @ 4: 16pm

- Finalized Creature Bot Spawning Compatibility
- Refactored GridBuilderManipulation Class
- Added Inhibitor Field Blocks (NPC Use Only)
- Added Single Armor Block Module Replacement for SpawnGroups
- Fixed Suppress Vanilla Mod compatibility, it should target vanilla cargo ships and encounters dynamically.

อัปเดต: 9 ม.ค. 2021 @ 12: 28pm

อัปเดต: 1 ม.ค. 2021 @ 4: 53pm

- Fixes for multi-ship cargo ship groups converging onto same despawn waypoint when using RivalAI Autopilot or Keen Autopilot