Space Engineers

Space Engineers

Modular Encounters Systems
Viser 181–190 av 297 bidrag
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Oppdatering: 13. feb. 2021 @ 14.36

Oppdatering: 13. feb. 2021 @ 13.59

Oppdatering: 7. feb. 2021 @ 18.39

- Dereliction Profiles Added
- Ammo and Fuel cap added to Config for Replenishing Grids
- Fixed inhibitor effect being able to run when inhibitor is a non-physical grid.
- Boss Signal GPS Color now configurable.
- Added additional logging to help catch/identify NRE in Weapon Randomizer

Oppdatering: 6. feb. 2021 @ 8.56

- Additional Inhibitor Block Fixes

Oppdatering: 2. feb. 2021 @ 7.48

- Added potential fixes for Inhibitors on Servers not appearing/taking effect

Oppdatering: 1. feb. 2021 @ 8.13

- Fixed crash with Drill Inhibitor block
- Fixed Inhibitor Blocks being Player Usable with Hacking Mods

Oppdatering: 31. jan. 2021 @ 12.54

- bug fixes with armor module replacement
- fixed some bugs with boss encounters spawning on planet
- fixed issue where Inhibitor fields appeared in g menu
- default creature spawngroups can now be overridden.

Oppdatering: 30. jan. 2021 @ 16.16

- Finalized Creature Bot Spawning Compatibility
- Refactored GridBuilderManipulation Class
- Added Inhibitor Field Blocks (NPC Use Only)
- Added Single Armor Block Module Replacement for SpawnGroups
- Fixed Suppress Vanilla Mod compatibility, it should target vanilla cargo ships and encounters dynamically.

Oppdatering: 9. jan. 2021 @ 12.28

Oppdatering: 1. jan. 2021 @ 16.53

- Fixes for multi-ship cargo ship groups converging onto same despawn waypoint when using RivalAI Autopilot or Keen Autopilot