Space Engineers
Modular Encounters Systems
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Обновление: 13 февр. 2021 в 14:36

Обновление: 13 февр. 2021 в 13:59

Обновление: 7 февр. 2021 в 18:39

- Dereliction Profiles Added
- Ammo and Fuel cap added to Config for Replenishing Grids
- Fixed inhibitor effect being able to run when inhibitor is a non-physical grid.
- Boss Signal GPS Color now configurable.
- Added additional logging to help catch/identify NRE in Weapon Randomizer

Обновление: 6 февр. 2021 в 8:56

- Additional Inhibitor Block Fixes

Обновление: 2 февр. 2021 в 7:48

- Added potential fixes for Inhibitors on Servers not appearing/taking effect

Обновление: 1 февр. 2021 в 8:13

- Fixed crash with Drill Inhibitor block
- Fixed Inhibitor Blocks being Player Usable with Hacking Mods

Обновление: 31 ян. 2021 в 12:54

- bug fixes with armor module replacement
- fixed some bugs with boss encounters spawning on planet
- fixed issue where Inhibitor fields appeared in g menu
- default creature spawngroups can now be overridden.

Обновление: 30 ян. 2021 в 16:16

- Finalized Creature Bot Spawning Compatibility
- Refactored GridBuilderManipulation Class
- Added Inhibitor Field Blocks (NPC Use Only)
- Added Single Armor Block Module Replacement for SpawnGroups
- Fixed Suppress Vanilla Mod compatibility, it should target vanilla cargo ships and encounters dynamically.

Обновление: 9 ян. 2021 в 12:28

Обновление: 1 ян. 2021 в 16:53

- Fixes for multi-ship cargo ship groups converging onto same despawn waypoint when using RivalAI Autopilot or Keen Autopilot