Space Engineers

Space Engineers

Modular Encounters Systems
Visualizzazione di 181-190 elementi su 297
< 1 ... 17  18  19  20  21 ... 30 >
Aggiornamento: 13 feb 2021, 14:36

Aggiornamento: 13 feb 2021, 13:59

Aggiornamento: 7 feb 2021, 18:39

- Dereliction Profiles Added
- Ammo and Fuel cap added to Config for Replenishing Grids
- Fixed inhibitor effect being able to run when inhibitor is a non-physical grid.
- Boss Signal GPS Color now configurable.
- Added additional logging to help catch/identify NRE in Weapon Randomizer

Aggiornamento: 6 feb 2021, 8:56

- Additional Inhibitor Block Fixes

Aggiornamento: 2 feb 2021, 7:48

- Added potential fixes for Inhibitors on Servers not appearing/taking effect

Aggiornamento: 1 feb 2021, 8:13

- Fixed crash with Drill Inhibitor block
- Fixed Inhibitor Blocks being Player Usable with Hacking Mods

Aggiornamento: 31 gen 2021, 12:54

- bug fixes with armor module replacement
- fixed some bugs with boss encounters spawning on planet
- fixed issue where Inhibitor fields appeared in g menu
- default creature spawngroups can now be overridden.

Aggiornamento: 30 gen 2021, 16:16

- Finalized Creature Bot Spawning Compatibility
- Refactored GridBuilderManipulation Class
- Added Inhibitor Field Blocks (NPC Use Only)
- Added Single Armor Block Module Replacement for SpawnGroups
- Fixed Suppress Vanilla Mod compatibility, it should target vanilla cargo ships and encounters dynamically.

Aggiornamento: 9 gen 2021, 12:28

Aggiornamento: 1 gen 2021, 16:53

- Fixes for multi-ship cargo ship groups converging onto same despawn waypoint when using RivalAI Autopilot or Keen Autopilot