Space Engineers

Space Engineers

Modular Encounters Systems
181–190/297 bejegyzés mutatása
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Frissítés: 2021. febr. 13. @ 14:36

Frissítés: 2021. febr. 13. @ 13:59

Frissítés: 2021. febr. 7. @ 18:39

- Dereliction Profiles Added
- Ammo and Fuel cap added to Config for Replenishing Grids
- Fixed inhibitor effect being able to run when inhibitor is a non-physical grid.
- Boss Signal GPS Color now configurable.
- Added additional logging to help catch/identify NRE in Weapon Randomizer

Frissítés: 2021. febr. 6. @ 8:56

- Additional Inhibitor Block Fixes

Frissítés: 2021. febr. 2. @ 7:48

- Added potential fixes for Inhibitors on Servers not appearing/taking effect

Frissítés: 2021. febr. 1. @ 8:13

- Fixed crash with Drill Inhibitor block
- Fixed Inhibitor Blocks being Player Usable with Hacking Mods

Frissítés: 2021. jan. 31. @ 12:54

- bug fixes with armor module replacement
- fixed some bugs with boss encounters spawning on planet
- fixed issue where Inhibitor fields appeared in g menu
- default creature spawngroups can now be overridden.

Frissítés: 2021. jan. 30. @ 16:16

- Finalized Creature Bot Spawning Compatibility
- Refactored GridBuilderManipulation Class
- Added Inhibitor Field Blocks (NPC Use Only)
- Added Single Armor Block Module Replacement for SpawnGroups
- Fixed Suppress Vanilla Mod compatibility, it should target vanilla cargo ships and encounters dynamically.

Frissítés: 2021. jan. 9. @ 12:28

Frissítés: 2021. jan. 1. @ 16:53

- Fixes for multi-ship cargo ship groups converging onto same despawn waypoint when using RivalAI Autopilot or Keen Autopilot