Space Engineers

Space Engineers

Modular Encounters Systems
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Actualización: 13 FEB 2021 a las 2:36 p. m.

Actualización: 13 FEB 2021 a las 1:59 p. m.

Actualización: 7 FEB 2021 a las 6:39 p. m.

- Dereliction Profiles Added
- Ammo and Fuel cap added to Config for Replenishing Grids
- Fixed inhibitor effect being able to run when inhibitor is a non-physical grid.
- Boss Signal GPS Color now configurable.
- Added additional logging to help catch/identify NRE in Weapon Randomizer

Actualización: 6 FEB 2021 a las 8:56 a. m.

- Additional Inhibitor Block Fixes

Actualización: 2 FEB 2021 a las 7:48 a. m.

- Added potential fixes for Inhibitors on Servers not appearing/taking effect

Actualización: 1 FEB 2021 a las 8:13 a. m.

- Fixed crash with Drill Inhibitor block
- Fixed Inhibitor Blocks being Player Usable with Hacking Mods

Actualización: 31 ENE 2021 a las 12:54 p. m.

- bug fixes with armor module replacement
- fixed some bugs with boss encounters spawning on planet
- fixed issue where Inhibitor fields appeared in g menu
- default creature spawngroups can now be overridden.

Actualización: 30 ENE 2021 a las 4:16 p. m.

- Finalized Creature Bot Spawning Compatibility
- Refactored GridBuilderManipulation Class
- Added Inhibitor Field Blocks (NPC Use Only)
- Added Single Armor Block Module Replacement for SpawnGroups
- Fixed Suppress Vanilla Mod compatibility, it should target vanilla cargo ships and encounters dynamically.

Actualización: 9 ENE 2021 a las 12:28 p. m.

Actualización: 1 ENE 2021 a las 4:53 p. m.

- Fixes for multi-ship cargo ship groups converging onto same despawn waypoint when using RivalAI Autopilot or Keen Autopilot