Space Engineers

Space Engineers

Modular Encounters Systems
Se afișează 181-190 din 297 intrări
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Actualizare: 13 febr. 2021 @ 14:36

Actualizare: 13 febr. 2021 @ 13:59

Actualizare: 7 febr. 2021 @ 18:39

- Dereliction Profiles Added
- Ammo and Fuel cap added to Config for Replenishing Grids
- Fixed inhibitor effect being able to run when inhibitor is a non-physical grid.
- Boss Signal GPS Color now configurable.
- Added additional logging to help catch/identify NRE in Weapon Randomizer

Actualizare: 6 febr. 2021 @ 8:56

- Additional Inhibitor Block Fixes

Actualizare: 2 febr. 2021 @ 7:48

- Added potential fixes for Inhibitors on Servers not appearing/taking effect

Actualizare: 1 febr. 2021 @ 8:13

- Fixed crash with Drill Inhibitor block
- Fixed Inhibitor Blocks being Player Usable with Hacking Mods

Actualizare: 31 ian. 2021 @ 12:54

- bug fixes with armor module replacement
- fixed some bugs with boss encounters spawning on planet
- fixed issue where Inhibitor fields appeared in g menu
- default creature spawngroups can now be overridden.

Actualizare: 30 ian. 2021 @ 16:16

- Finalized Creature Bot Spawning Compatibility
- Refactored GridBuilderManipulation Class
- Added Inhibitor Field Blocks (NPC Use Only)
- Added Single Armor Block Module Replacement for SpawnGroups
- Fixed Suppress Vanilla Mod compatibility, it should target vanilla cargo ships and encounters dynamically.

Actualizare: 9 ian. 2021 @ 12:28

Actualizare: 1 ian. 2021 @ 16:53

- Fixes for multi-ship cargo ship groups converging onto same despawn waypoint when using RivalAI Autopilot or Keen Autopilot