Space Engineers

Space Engineers

Modular Encounters Systems
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更新:2021 年 2 月 13 日 @ 下午 2:36

更新:2021 年 2 月 13 日 @ 下午 1:59

更新:2021 年 2 月 7 日 @ 下午 6:39

- Dereliction Profiles Added
- Ammo and Fuel cap added to Config for Replenishing Grids
- Fixed inhibitor effect being able to run when inhibitor is a non-physical grid.
- Boss Signal GPS Color now configurable.
- Added additional logging to help catch/identify NRE in Weapon Randomizer

更新:2021 年 2 月 6 日 @ 上午 8:56

- Additional Inhibitor Block Fixes

更新:2021 年 2 月 2 日 @ 上午 7:48

- Added potential fixes for Inhibitors on Servers not appearing/taking effect

更新:2021 年 2 月 1 日 @ 上午 8:13

- Fixed crash with Drill Inhibitor block
- Fixed Inhibitor Blocks being Player Usable with Hacking Mods

更新:2021 年 1 月 31 日 @ 下午 12:54

- bug fixes with armor module replacement
- fixed some bugs with boss encounters spawning on planet
- fixed issue where Inhibitor fields appeared in g menu
- default creature spawngroups can now be overridden.

更新:2021 年 1 月 30 日 @ 下午 4:16

- Finalized Creature Bot Spawning Compatibility
- Refactored GridBuilderManipulation Class
- Added Inhibitor Field Blocks (NPC Use Only)
- Added Single Armor Block Module Replacement for SpawnGroups
- Fixed Suppress Vanilla Mod compatibility, it should target vanilla cargo ships and encounters dynamically.

更新:2021 年 1 月 9 日 @ 下午 12:28

更新:2021 年 1 月 1 日 @ 下午 4:53

- Fixes for multi-ship cargo ship groups converging onto same despawn waypoint when using RivalAI Autopilot or Keen Autopilot