Space Engineers

Space Engineers

Modular Encounters Systems
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Update: 13 feb 2021 om 14:36

Update: 13 feb 2021 om 13:59

Update: 7 feb 2021 om 18:39

- Dereliction Profiles Added
- Ammo and Fuel cap added to Config for Replenishing Grids
- Fixed inhibitor effect being able to run when inhibitor is a non-physical grid.
- Boss Signal GPS Color now configurable.
- Added additional logging to help catch/identify NRE in Weapon Randomizer

Update: 6 feb 2021 om 8:56

- Additional Inhibitor Block Fixes

Update: 2 feb 2021 om 7:48

- Added potential fixes for Inhibitors on Servers not appearing/taking effect

Update: 1 feb 2021 om 8:13

- Fixed crash with Drill Inhibitor block
- Fixed Inhibitor Blocks being Player Usable with Hacking Mods

Update: 31 jan 2021 om 12:54

- bug fixes with armor module replacement
- fixed some bugs with boss encounters spawning on planet
- fixed issue where Inhibitor fields appeared in g menu
- default creature spawngroups can now be overridden.

Update: 30 jan 2021 om 16:16

- Finalized Creature Bot Spawning Compatibility
- Refactored GridBuilderManipulation Class
- Added Inhibitor Field Blocks (NPC Use Only)
- Added Single Armor Block Module Replacement for SpawnGroups
- Fixed Suppress Vanilla Mod compatibility, it should target vanilla cargo ships and encounters dynamically.

Update: 9 jan 2021 om 12:28

Update: 1 jan 2021 om 16:53

- Fixes for multi-ship cargo ship groups converging onto same despawn waypoint when using RivalAI Autopilot or Keen Autopilot