Space Engineers
Modular Encounters Systems
กำลังแสดง 271-280 จาก 297 รายการ
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อัปเดต: 3 ธ.ค. 2018 @ 5: 50pm

- Re-added legacy support for having [NPC-IGNORE] tag in grid names to have cleaner ignore them.

อัปเดต: 3 ธ.ค. 2018 @ 9: 46am

- Added logging for previous error.

อัปเดต: 3 ธ.ค. 2018 @ 9: 25am

- Added potential fix to crash report received when replenishing grid inventories.

อัปเดต: 30 พ.ย. 2018 @ 3: 33pm

อัปเดต: 30 พ.ย. 2018 @ 11: 19am

- Integrated 'NPC Weapon Upgrades' mod functionality into the Spawner (activated by settings or by having other mod present).
- Added 'EnableGlobalNPCWeaponRandomizer' option to General Settings.
- Added 'RandomizeWeapons' tag to Spawn Groups.
- Added 'ReplenishSystems' tag to Spawn Groups.
- Added Threat Score tags to Spawner / Spawn Groups.
- Removed Log spam for Spawn Attempts that are unsuccessful.

อัปเดต: 29 ต.ค. 2018 @ 11: 15am

- Fixed Turret/Door Disembodied Parts.. again

อัปเดต: 29 ต.ค. 2018 @ 10: 32am

- Reverted Previous Changes (Workshop weirdness allowed a broken version on mod to be updated)

อัปเดต: 29 ต.ค. 2018 @ 10: 20am

- Added Better Method Of Fixing Disembodied Turret/Door bits

อัปเดต: 27 ต.ค. 2018 @ 5: 39pm

- Added (temp) fix for disembodied turret and door parts
- Added new AdminSpawnOnly tag

อัปเดต: 11 ต.ค. 2018 @ 10: 44am

- Fixed ForceStaticGrid tag not applying properly
- Wrapped All Encounter Spawners ( IMyPrefabManager.SpawnPrefab() ) in try/catch as attempt to stop crash relating to Prefab Manager issue.