Space Engineers

Space Engineers

Modular Encounters Systems
Se afișează 271-280 din 297 intrări
< 1 ... 26  27  28  29  30 >
Actualizare: 3 dec. 2018 @ 17:50

- Re-added legacy support for having [NPC-IGNORE] tag in grid names to have cleaner ignore them.

Actualizare: 3 dec. 2018 @ 9:46

- Added logging for previous error.

Actualizare: 3 dec. 2018 @ 9:25

- Added potential fix to crash report received when replenishing grid inventories.

Actualizare: 30 nov. 2018 @ 15:33

Actualizare: 30 nov. 2018 @ 11:19

- Integrated 'NPC Weapon Upgrades' mod functionality into the Spawner (activated by settings or by having other mod present).
- Added 'EnableGlobalNPCWeaponRandomizer' option to General Settings.
- Added 'RandomizeWeapons' tag to Spawn Groups.
- Added 'ReplenishSystems' tag to Spawn Groups.
- Added Threat Score tags to Spawner / Spawn Groups.
- Removed Log spam for Spawn Attempts that are unsuccessful.

Actualizare: 29 oct. 2018 @ 11:15

- Fixed Turret/Door Disembodied Parts.. again

Actualizare: 29 oct. 2018 @ 10:32

- Reverted Previous Changes (Workshop weirdness allowed a broken version on mod to be updated)

Actualizare: 29 oct. 2018 @ 10:20

- Added Better Method Of Fixing Disembodied Turret/Door bits

Actualizare: 27 oct. 2018 @ 17:39

- Added (temp) fix for disembodied turret and door parts
- Added new AdminSpawnOnly tag

Actualizare: 11 oct. 2018 @ 10:44

- Fixed ForceStaticGrid tag not applying properly
- Wrapped All Encounter Spawners ( IMyPrefabManager.SpawnPrefab() ) in try/catch as attempt to stop crash relating to Prefab Manager issue.