Space Engineers

Space Engineers

Modular Encounters Systems
297件中 271-280 を表示
< 1 ... 26  27  28  29  30 >
更新: 2018年12月3日 @ 17時50分

- Re-added legacy support for having [NPC-IGNORE] tag in grid names to have cleaner ignore them.

更新: 2018年12月3日 @ 9時46分

- Added logging for previous error.

更新: 2018年12月3日 @ 9時25分

- Added potential fix to crash report received when replenishing grid inventories.

更新: 2018年11月30日 @ 15時33分

更新: 2018年11月30日 @ 11時19分

- Integrated 'NPC Weapon Upgrades' mod functionality into the Spawner (activated by settings or by having other mod present).
- Added 'EnableGlobalNPCWeaponRandomizer' option to General Settings.
- Added 'RandomizeWeapons' tag to Spawn Groups.
- Added 'ReplenishSystems' tag to Spawn Groups.
- Added Threat Score tags to Spawner / Spawn Groups.
- Removed Log spam for Spawn Attempts that are unsuccessful.

更新: 2018年10月29日 @ 11時15分

- Fixed Turret/Door Disembodied Parts.. again

更新: 2018年10月29日 @ 10時32分

- Reverted Previous Changes (Workshop weirdness allowed a broken version on mod to be updated)

更新: 2018年10月29日 @ 10時20分

- Added Better Method Of Fixing Disembodied Turret/Door bits

更新: 2018年10月27日 @ 17時39分

- Added (temp) fix for disembodied turret and door parts
- Added new AdminSpawnOnly tag

更新: 2018年10月11日 @ 10時44分

- Fixed ForceStaticGrid tag not applying properly
- Wrapped All Encounter Spawners ( IMyPrefabManager.SpawnPrefab() ) in try/catch as attempt to stop crash relating to Prefab Manager issue.